Aim once. Watch it all go up.
No paddle, no reflex test. It all comes down to the angle, the ball you load and the cards you picked along the way.
Chain reactions
Bombs set off the bombs beside them. One well-placed shot can level half the board.
Pick 1 card of 3
After each fight, take a card. Twenty-eight cards, and your picks are your build for the whole run.
Choose your ball
Bomb, Heavy, Split or Ghost: load the right one before each shot.
Bosses with rules
A ten-step road ends in a boss with a twist: shielded cores, cores that heal, walls that rebuild.
The Depths
Beat the boss and keep going. An endless descent with the build you already have: tougher fortresses, moss, crystals, plated blocks and gold vaults, bosses that stack their rules, and an omen to carry down every step. The deeper you go, the more every point is worth.
Every day
The daily run is the same run for everyone: compare scores on the shared board and keep your streak alive. A shield, earned every seven days, covers a day you miss.